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Pirate Pete's Favourite
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CHARACTERS
RAVE REVIEWS
PARTY
PLANNING
PARTY IDEAS
PARTY TIPS
PARTY GAMES
MAGIC LESSONS BECOME
A KIDS ENTERTAINER
AMAZE YOUR FRIENDS
MISCELLANEOUS |
First the Explanation Alternatively the game can introduce competitiveness by eliminating children who are slow, do the wrong action or when joining with others (eg “three men in a boat” “man overboard”) are left without a partner. Personally I do not like eliminating children as those who are out can feel awkward and no longer feel part of the group. At a children's birthday party you want everyone to enjoy all of the party so best avoid elimination games. It also becomes difficult to control as some (many) of the children eliminated will simply join back in again – and it becomes confusing to remember who was out and who is not. The last thing that you want is children to start accusing each other of cheating and falling out with each other. Parties after all supposed to be fun. Trust me on this, avoid elimination games! Before you begin you have to explain to the children the various activities that they must undertake following each command given. It is best to start with only a few commands and expand the number of commands as the game progresses especially for younger children who may become confused if you have too many commands. The speed with which you call out the commands will dictate the level of frenzy that you wish to create. Calling out commands faster and faster will excite the children and make them react faster and the opposite is also true. Please remember not to get then too excited. Good children party entertainers know the benefit of varying the pace and thus maintaining control of the children. If space is at a premium say in your home you can omit the running commands such as “port” “starboard” and “main deck”. Party children should be spread out in front and facing the “entertainer”. When a command is given the children have to perform the activity associated with that command. Many of the commands have more than one possible action. You might want to use only one action and show this to the children or you could advise them of all the possible actions related to each command, and let them choose which one they prefer. I tend to build the commands into a story, which the children act out. For example you could say: It’s a nice morning for a sail. “Look the Captain’s coming” and he has “got his Daughter” and the "Admiral's coming" too. Ok mateys lets “check the compass” before “climbing the crows nest”. “Look East” – all’s well - “Look West”. No sign of “pirates on the horizon”. Check out the “port” side and the “Starboard” side. It looks like “stormy weather”. Oh no “man overboard”, better “man the lifeboats” etc……….. To add atmosphere it is a good idea to play pirate music for the pirates to dance in between the commands thus introducing an element of musical statues or musical bumps. You will come up with variations of your own to add to your repertoire but there is more than enough here to satisfy even the meanest pirate.
OR call out a number (e.g. 6) and the children have to get into groups of six and “row” their lifeboat. OR Pair up facing each other, soles of feet touching and join hands then rock backwards and forwards in rowing motion
OR Children jump as if going over the side and then sink down holding nose with one hand and raising other hand in air as if going under water. OR Children pretend to jump into the water, grab a partner and then swim back to the ship together OR children join into groups of three sitting on the floor one behind another making rowing actions. If done as a game the children not in a group are out of the game. OR children jump in the air and land as if jumping over the side of the ship. OR piggy back a partner. OR children have to find a partner and lift them up. Any children on their own are out. OR children have to find a partner and hold on to them. If any child does not have a partner, they are out. OR children lie on their backs waving legs and arms in air as they drown. OR children pretend to fall over the side of the ship and swim for their lives! OR children shout “Splash!” and put their hands above their eyes to peer into the sea in search of the missing pirate.
OR Crouch on floor with hands over head OR Sit with feet off floor, hugging knees
OR Children wiggle hips and blow a kiss.
OR Lie on back with arm in the air.
OR Flap arms on the spot and shout "pieces of eight".
Here
are a few more ideas to make-up your own actions to:
"WANT MORE" |
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